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Regulations Of the Mia
Maria Bocce Federation
Teams
Teams
will be comprised of four players. Two players from each team will be permanently
stationed at each end of the court. Throwing two balls each. At the end of
each frame, the game resumes at the opposite end of the court. Begin the
match with the flip of a coin between the captains of each team. The winner
of the coin flip may have the first toss of the pallino
or choose the color of the balls.
Tossing the Pallino
A
player from the winning team tosses the pallino
to start the match, so long as the pallino passes
the center line of the court, and does cross the rear foul line. If a
player fails to toss the pallino properly, the
opposing team will toss the pallino and put it
into play. If the opposing team fails to properly toss the pallino, the pallino reverts
to the original team.
Starting the Game
The
first ball will be thrown by the team who originally tossed the pallino. If that bocce ball crossed the rear foul line,
the team must roll another bocce ball. Otherwise, you step aside and that
team does not roll again, until the opposing team has either rolled one if
its bocce balls closer to the pallino, or has
thrown all of its balls. Whenever a team gets a ball closer, it steps aside
and lets the other team roll. The other team throws until it beats (not
ties) the opposing ball. This continues until both teams have used all their
bocce balls. The team who scored last throws the pallino
to begin the next frame. Consecutive or alternating throws by teammates
shall be at the option of the players. Players may use the side walls at
any time. If a player rolls the wrong color ball, simply replace it with
the correct color when it comes to rest. If a player rolls out of turn or
plays more than two balls, the other team may leave all balls as is or
remove the illegal ball from play and return all balls to their approximate
position.
Foul Lines
Players
may step on but not over the foul line before releasing the pallino or their ball.
Scoring
Only
one team scores in a frame. One point is given for each ball that is closer
to the pallino than the closest ball of the
opposing team. If at the end of any frame the closest ball of each team is
equidistant from the pallino, no points are
awarded to either team and the game resumes from the opposite end of the
court, with the same team tossing the pallino.
Games are normally played to 16 points. The tournament host may change this
number.
Scoring:
4 man team – 1 ball/player – 16 points
3
man team – 1 ball/ player – 16 points
2
man team – 2 balls/player – 16 points
1
man team – 4 balls/player – 11 points
Balls crossing the rear foul line
Any
ball crossing the rear foul line shall be considered out of play.
Pallino
Once
the pallino is in play, it remains in play even
if it crosses the rear foul line during the game. However, if the pallino is knocked out of the court, or is knocked
beyond the rear foul line, the pallino will be
placed back to its last know position.
Measuring and Disputes
Team
captains may measure any balls at any time. All disputes will be resolved
by the tournament host.
Fouls
Foul-line
Fouls - The foremost part of the specific foul-line will not be surpassed
by any part of the foot before the ball leaves the player's hand.
One
courtesy warning may be granted each team after which penalties will be may
be assessed.
The
penalty for a team committing a 2nd foul-line infraction will be as
follows:
(a) the team fouled against will be awarded 1 point for the frame and the
team committing the foul will be awarded no points for the frame.
(b) or the fouled against team has the option of
declining the penalty and completing the frame.
Illegal
Movement of an Opponent's Ball - If a player moves one or more of his
opponent's balls, those balls are removed and awarded one point each and
play continues. Only one team is awarded points, so only the team fouled
against can be awarded points.
Illegal
Movement of a Ball Belonging to Your Own Team - If a player moves one or
more of his team's balls, it or they are removed from the court and
considered dead and play continues.
Mia Maria Bocce League
Registration
Team
entry fee will be $25. There will be also be a $5
per week play fee per team. The league is limited to members of OSIA Mia
Maria. Registrations will be accepted until April 29. We will have a
kick-off meeting at 5:30pm Monday May 1, 2006.
League Info
League
play will begin May 1, 2006. Games will be played on Monday nights at Jim Rauzi’s house, 1408 Silverspur
Rd. The number of teams will determine game times and the length of the
season. There will be a tournament held at the end of the season with cash
prizes for 1st
&
2nd
place.
MMBF
Mia Maria Bocce Federation Rules shall apply (modified from United States
Bocce Federation)
Teams
Teams
will be comprised of two players, with 1 player from each team permanently
stationed at each end of the court, throwing four balls each. At the end of
each frame, the game resumes at the opposite end of the court. Begin the
match with the flip of a coin between the captains of each team. The winner
of the coin flip may have the first toss of the pallino
(small target ball), or choose the color of the balls.
Tossing the Pallino
A
player may toss the pallino any distance, so long
as the pallino comes to rest in the play field,
and does not hit the back wall. If a player fails to toss the pallino properly (2) times, the opposing team will toss
the pallino and put it into play. If the opposing
team fails to properly toss the pallino (1 try),
the pallino reverts to the original team (1 try).
Starting the Game
The
first ball will be thrown by the team who originally tossed the pallino, you step aside and that team does not roll
again, until the opposing team has either rolled one if its bocce balls
closer to the pallino, or has thrown all of its
balls. Whenever a team gets a ball closer, it steps aside and lets the
other team roll. The other team throws until it beats (not ties) the
opposing ball. This continues until both teams have used all their bocce
balls. The team who scored last throws the pallino
to begin the next frame. Players may use the side walls at any time. If a player
rolls the wrong color ball, simply replace it with the correct color when
it comes to rest. If a player rolls out of turn, the other team may leave
all balls as is or remove the illegal ball from play.
Foul Lines
Players
may step on but not over the foul line before releasing the pallino or their ball.
Scoring
Only
one team scores in a frame. One point is given for each ball that is closer
to the pallino than the closest ball of the
opposing team. Only balls remaining in the field of play may be counted
towards points. Games are played to 11 points or highest score after 30
min.
Pallino hitting the back
wall
Once
the pallino is in play, it remains in play,
unless if the pallino is knocked out of the
court. If the pallino is knocked out of the court
it shall be placed in its last known position.
Measuring and Disputes
Team
may measure any balls at any time. All disputes will be resolved by the
Commissioner.
Late Arrivals, Substitutions &
Forfeits
A
team not showing within 10 minutes of the scheduled starting time looses two points and an additional two points for each
five minutes increment thereafter and forfeits the game at 30 min. The 30
min game clock will start at the designated start time. A team not showing
up for the scheduled starting time forfeits the game, and will be required
to pay the $5 weekly play fee for the other team. A team missing a
player at the start of the game may begin play; however, the player may
only roll two balls. A player arriving late may enter a game, but only
after the completion of the current frame. Substitutions are allowed
to play if the player is a member of OSIA Mia Maria. The substitution
player shall pay an additional $5 weekly play fee to play. The
commissioner’s office will produce a substitution list.
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